Building a character can be a long process and as the number of feats and traits grows it becomes even harder to figure out which to take to get the features you want. This thread will go into the benefits of all of the feats. Requirements and perquisites are not listed. The books that each of the powers comes from is listed after the feat and it’s bonuses.
APG = Advanced Player Guide
ARG = Advanced Race Guide
GOG = Goblins of Glorantha
ISWG = Inner Sea World Guide
OOG = Orc of Glorantha
UC = Ultimate Campaign
UCbt = Ultimate Combat
UM = Ultimate Magic
Areas of Improvement and the feats that improve them.
STR
Amplified Rage (+4 Str) (OOG)
DEX
CON
Amplified Rage (+4 Con) (OOG)
INT
WIS
CHA
Will
Andoren Falconry (+2 is Birds of prey animal companion)
Angelic Blood (+2 if evil spell)(ARG)
Angelis Flesh(Golden)(+2 vs light)(ARG)
Angelic Flesh (Brazen)(+2 vs fire)(ARG)
Angelic Flesh (Brazen)(+2 vs paralysis, petri,poison)(ARG)
Reflex
Angelic Blood (+2 if evil spell)(ARG)
Angelic Flesh (Brazen)(+2 vs fire)(ARG)
Angelis Flesh(Golden)(+2 vs light)(ARG)
Fortitude
Angelic Blood (+2 if evil spell)(ARG)
Angelic Flesh (Brazen)(+2 vs fire)(ARG)
Angelis Flesh(Golden)(+2 vs light)(ARG)
Attack
Andoren Falconry (+1 is Birds of prey animal companion)(ISWG)
Angelic Flesh (Silver)(Unarmed counts as Silver)(ARG)
Angelic Flesh (Steel)(Unarmed counts as Cold Iron)(ARG)
Arcane Strike (+1, treat as magic. 1 round)
Arcane Vendetta (+2 vs confirmed arcane spell user )
Awesome Blow (on CM foe takes slam+Str dmg,  flies 10’ and lands prone)
Spell Resistance
Angelic Flesh (Brazen)(DR 5 fire)(ARG)
Spell Resistance Overcome
Allied Spellcaster (+2 lvl check vs)
HP
Arisen (alive till under Con+4. 1/day +lvl in HPs, lasts 10 min)(UC)
Attuned to the wild(double healing in chosen terrain)
AC
Aldori Dueling Mastery (+2 if One Aldori sword) (ISWG)
Aldori Dueling Mastery (+1 if Two Aldori sword) (ISWG)
Andoren Falconry (+1 is Birds of prey animal companion)
Angelic Flesh (Steel) (+1)
Arcane Shield (+ is = to spell level expended)(APG)
Armor of the pit(+2)
Move
Difficult Terrain
Acrobatic Steps (15ft/rnd)
Init
Aldori Dueling Mastery (+2 if Aldori sword) (ISWG)
Aspect of the beast(wild Instincts) +2 (APG)
Combat Maneuver Bonus
Agile Maneuvers (+Dex to CMB)
Ankle Biter (Get a bite in if target of CM) (GOG)
Combat Maneuver Defense
Special Attack DC
Ability Focus (+2)
Critical Hit with spell
Accursed Critical (Bestow Curse or major Curse(UM)
Spell Resistance
Accursed (5+lvl)(UC)
Skills (10th rank)
Acrobatics
Acrobatic (+2(+4))
Animal Handling
Andoren Falconry (+2 w/Birds of prey)
Animal Affinity (+2(+4))
Climb
Athletic (+2(+4))
Diplomacy
Antagonize (Cause hostility, DC 10+HD+Wis)(UM)
Fly
Acrobatic (+2(+4))
Intimidate
Antagonize (Cause hostility, DC 10+HD+Wis)(UM)
Perception
Alertness(+2(+4))
Ride
Animal Affinity (+2(+4))
Sense Motive
Alertness(+2(+4))
Spellcraft
Arcane Builder (+4 when crafting) (UM)
Stealth
Angelic Flesh(All) (-2)
Survival
Altitude Affinity (+2 (if over 5000ft))
Aspect of the beast(wild Instincts) +2 (APG)
Swim
Athletic (+2(+4))
Traits
Additional Traits (+2 traits)
Luck
Adaptive Fortune (+1 use)(+2 bonus)
Jinx
Arcane Jinxer (spend spell. penalty to save  = spell level)
Area Jinx (10’ radius each, +10’ increase each additional purchase of this feat)
Agile Tongue (10’ prehensile tongue) (ARG)
Wings
Angel Wings (wings, 30’ move) (ARG)
Bleeding
Angelic Blood (1pt damage to evil in 5’ radius)(ARG)
Stabilize
Angelic Blood (+2 to stabilize)(ARG)
Swim
Aquatic Ancestry (+10’ swim, Amphibius )(ARG)
Natural Weapons(small)
Aspect of the Beast (Claws 1d4(1d3))
Senses
Aspect of the Beast(Nightvision or upgrade to Darkvision +30)
Jump
Aspect of the Beast (leap as if 10’)
Class Features
Hexes
Accursed Hex (Hex again if 1st fails)
Poison
Unarmed
Adder Strike (apply poison 2 limbs)(UCbt)
Revelations
Abundant Revelations (+1/day) (UM)
Smite Evil
Adapt Champion (+½ bonus to CMB)(UCbt)
Channel
Adapt Channel (x2/day lvl=divine level -3) (OOG)
Alignment Channel (Harm or heal of alignment)
Traps
Advanced Ranger Trap (DC +1)(UM)
Grit
Amateur Gunslinger (Gain Grit. lvl 1 deed)
Rage
Amplified Rage ( +4 Str, +4 Con) (OOG)
Spells
Prepared Spell
Arcane Blast(Convert to ray)
illusions
Angelic Flesh (+1 caster level)(ARG)
Gain Spells
Arcane Talent (0 lvl spell, 3/day)
Summoned
Augmented Summoning (+4 Str & +4 Con )
Weapon
Sling
Ammo Drop (load as swift/move)
Arc Slinger (+2 vs penalty)
Sling Staff
Arc Slinger (+2 vs penalty)
Armor
Arcane Spell Failure
Arcane Armor Mastery (-20% does not stack with Arcane Armor training)
Arcane Armor Training (-10%)
Armor Proficiency (light) (can use light armor)
Armor Proficiency (Medium) (can use medium armor)
Armor Proficiency (Heavy)(Can use heavy armor)
Crafting
Arcane Builder (+25% less time to finish(pick 1 type of magic item))